Publish date: 2024-01-12
All of the RDA enemies inside the firing chamber are instantly aggroed by your entrance. You will need to fight them while sabotaging the drill charge.
Aim for the explosive cannisters on both arms of the drill charge. Shooting the cannister will cause the arm to disconnect. Then the panel underneath will be exposed. Rapidly shoot the exposed panel revealed by the drill arm until its health bar is emptied. Then proceed to do the same with the opposite one.
TIP:
You must do this before the drill charge is successfully fueled, which will happen gradually as more time passes.Defeat Mercer's Personal Guard
Angered by your sabotage, he will send in a massive AMP mech into the firing chamber to kill you. You must eliminate Mercer's Personal Guard before it eliminates you.
Mercery's Personal Guard is the worst of all AMP suit varieties. It has chainguns, grenade launchers, and flamethrowers. But more cool weapons mean more weak points. Aim for the Personal Guard's turrets on its top, the cannisters on its arms, and the cannisters on its back. Shooting a weak point will deal more damage.
TIP:
Keep an eye out for explosives in the room and aim for them whenever the AMP steps near. This can deal a whopping extra damage to the Personal Guard.Escape Firing Chamber
It's time to make a quick getaway. The drill charge is still going to go off, right there in its firing chamber. Head for the airlock doors on the north wall and then follow the rubble-filled hallway out. You only have a little over two minutes and thirty seconds to escape and raise the drill charge before it detonates.
At the end of the hallway, punch the grate off the vent and duck inside. You will fall into a water-logged chamber. Dive under the pipes to swim onward, and then use the RDA lift tool to ascend. Punch open the next few vent covers to crawl through the vents.
In the room beyond, a stream of fire billows out from an exposed pipe. Turn the blue valve to the right of this hallway to cut off the fire and continue onward. Crouch into this passageway until you reach an RDA lift tool. On the platform above, look for another vent and punch the cover to crawl inside.
You are now in a tunnel called Processing 4. You can jump southwest across the platforms, but the vents on each one open periodically and let out a burst of fire. Time your jumps carefully to avoid getting lit on fire. At the end, duck into another vent and crawl to the other side. You are finally in the control room for the drill charge.
Raise the Drill Charge
Equip your SID tool and scan the panel in front of the big window. You must solve a security-level 5 hack puzzle in order to raise the drill charge. You only have forty-five seconds to solve it, on top of whatever time you have remaining before the drill charge detonates. Solve the puzzle before time runs out.
Get to Teylan
Run to the door to the left labeled "Corridor B". The floor is electrified, and you need to shoot the red power box to the left inside the door to shut off the electricity. At the top of the slope, the floor is electrified again, and you must shoot the red power box to the left to get through.
ncG1vNJzZmivp6x7qrPNZ5qopV%2Bstqy10miYr5mklr9ustGopa2hlafAbrvFZqeappSkv6J7q5qqrZeDqb%2Bqt8SYjpqkm6m1s7vUoJ8%3D