This is an attempt to list all collectibles and secrets obtainable in Robocop, as well as optimizing upgrade points for skill checks by listing which stats are necessary to achieve desired dialogue results. Since all collectibles except radios contribute XP points, this is the best way to level up stats.
Contents
Guide to All Collectibles
TV Station
Scannable objects:
Overdosed civilian in basement
Short circuited service box in basement
Antidepressants in sideroom before first breach on high-rise level
Police Station #1
Notes:
ROBOCOP PROGRAM, on crate to the left of Robocop’s cell
TO SGT. REED, on table to the right of Robocop’s cell
POLICE GOING PRIVATE, in phone booth in lobby
INCIDENT REPORT, on chair in lobby
Downtown #1
Protect and Serve Objectives:
Radio hooligans in front of grocery (unmarked)
Parking meter in front of cinema
Graffiti artist across from laundromat (unmarked)
Drunk hobo on couch under the north overpass
Fire hydrant in front of Briggs’ apartment
Harassment in front of Jolly Burger
Oil spill in front of Jolly Burger
Litterbug on waterfront near Casey Carmel murder
All Scannable Objects, Notes, and Secrets:
Broken payphones near squad car, in front of grocery, near tattoo parlor, working payphones in Mega Store parking lot toward waterfront and next to cinema
NOTICE!, in laundromat
Radio in laundromat
Graffiti artist’s footprints near autoshop
7 clues in autoshop if speech check not used, battery, tax return, and note HE DID IT AGAIN! are relevant
NO HARD FEELINGS, in Scott’s garage
Gang Stash in small garage nearby
Gang Stash at far end under north overpass
Chalk outline in basketball court
INDEPENDENT NEWS #14, in garbage can behind squad car
Oil spill behind gate
Shoe print
Locked garage door
Dumpsters
Wooden door
Unreachable ladder
Chalk near van
Kuzak Stinks graffiti across from courthouse (SCAN THIS BEFORE TALKING TO GRAFFITI ARTIST)
Gang stash at southern end of waterfront
Casey Carmel’s body
Steel chimney pipe
Victim’s other shoe
Spilled garbage
Blood stain near ladder
Tire tracks at crime scene
Sunblock 5000 on set table
Storyboard
Tire tracks at set
Gang Stash in garage behind courthouse
Sunblock stains on gas station door
Tire tracks in gas station
Mattress in gas station
Camera bulb in wall
WHY DO YOU THREATEN ME?, in hidden room in gas station
Arcade:
Slouching kid at arcade console
Puddle of vomit next to claw machine
Kid with bloodshot eyes at arcade console
Lubricant syringe on floor near console
BUSINESS LETTER, in supply closet
Junkie kid in bathroom
SAY NUKE OR NOT AT ALL!, in basement
INSTALLATION NOTICE, in manager’s room
Safe Code on calendar
Button on right side of desk
OCP disk in gated room button unlocks
Chop Shop:
Footprints
Secret button near barrels
OCP disk in office to the left
Safe code in rear office on cabinet poster
OCP crate under stairs
Hidden door upstairs with gang stash
Ghost House:
Safe Code on cabinet next to exposed toilet
OCP crate at Pickles
Briggs Apartment:
Floormat clue in basement
Gang Stash in basement
Family photo in apartment near TV
RECOMMENDATION LETTER, in kitchen
Maurice’s Apartment:
Broken door
Family photo in bathroom
Drugs on table
Broken phone near TV
Laundry schedule on bed
FRIENDLY WARNING, in bedroom
Spilled drugs on floor
Skill Checks:
Psychology 2 for Torch Heads in Arcade basement
Psych 2, Deduction 2, or Engineering 2 for Ben
Psych 2 for Maurice
Psych 2 for Jerry Jenkins
Slaughterhouse
Scans, Notes, and Secrets:
NEW KING note
Safe code on poster in room beneath safe room
Poster in “Boomer” warehouse hides Gang Stash
NOTICE OF CONCERN in “Boomer” warehouse
OCP crate en route to Soot’s after concert room
Safe Code for Soot’s room in SOOT’S BIRTHDAY GIFT note
Police Station #2
Notes:
Radio right outside of Robocop’s’ cell
BLUE BROTHERS, in Ramirez’ locker
HEALTH INSURANCE INFORMATION in front of computer en route to briefing room;
Scans:
Cop by window, cop at computer, sleeping cop, Officer Kowalsky
Three functional servers, one compromised server bank
Steel Mill
OCP Crates:
Down ramp, behind machinery to the left as soon as map starts
Down alley past SHARE YOUR DOUBTS note
In side room in brick building with blood trail
In corner alley behind first loudspeaker
In Worker’s Space bathroom
Up ladder to first grenadier’s balcony
In front of first radioman’s building
On third floor of right radioman’s building
Down corridor to the right of Murphy’s chalkline
Upstairs to the right of Murphy’s chalkline
In building to the right before quarry gate entrance
In building left of quarry gate, after opening
In room left of breach in North Stronghold (drugs)
In shack to left path en route to West Stronghold
In alley behind West Stronghold
West Stronghold basement, behind concrete barriers to the left
In Freezer
Up ladder on left side of train after it moves
In Tunnels beneath train, next to sewer
At dead end in northeast corner of Tunnels
After ED-209 challenge, before entering boss arena
In left room after dropdown in boss arena
???
I know there are more than 22 because I failed to get the reward at the post-mission evaluation.
Notes, Scans, and Secrets:
SHARE YOUR DOUBTS, to the right after the first door
Gang Stash in room above Briggs’ car
Briggs’ squad car
OCP disk in shack under second grenadier
KUZAK VS DELTA CITY, on second floor of right radioman building
Murphy’s chalkline in Warehouse Office
PCB near TV in Warehouse Office
Radio on second floor of warehouse right behind train
Scuff marks indicating gang stash
Gang stash on second floor of train warehouse
Train Operator’s Handbook in T-junction in trench
PCB by drug stash in North Stronghold
Safe Code on calendar by bathroom of West Stronghold
Safe on second floor of West Stronghold
NOT ALL THAT GLITTERS, in West Stronghold basement
Briggs’ police gear in Freezer locker room
PCB in OCP crate up ladder from train
Notice: There are No collectibles in ED-209 challenge, but you can start the train in the second area to blow up all the enemies at once.
Skill Checks: Engineering 3? (need to double-check) to start train without the guidebook clue.
Hospital #1
Notes:
Radio past reception, left of elevators
SECRET ADMIRER, on Info desk as soon as you get out of elevator
WHY DO THEY NEED BRAINS?, in morgue
Police Station #3
Notes:
FAX FROM BABY MAID, on microwave in Robocop’s cell
Radio in lobby
REJECTION LETTER, at rear right corner desk of lobby
AUTOPSY REPORT, in dispatch
Bank
Scans, Notes, and Secrets:
Alex Murphy’s Property manila folder on second floor before letting in the ED-209s
OCP disk in same room as Alex Murphy’s Property
OCP crate before manager’s office, after conclusion of SWAT challenge
LETTER TO BE FRAMED in room with Samantha Ortiz
Bomb
Skill Checks:
Two Engineering 4 checks for bomb defusal (no apparent effect)
Two Armor 4 checks for bomb (auto-defuses on second check)
Notice: Samantha Ortiz is the “Arrest the Intruder” target, you cannot complete that objective unless she is detained, so if you really want that 400xp you have to put her hot latina ass behind bars.
Police Station #4
Scans:
Fuse box in locker room
Fuse box in garage
Notes:
Radio right outside Robocop’s cell
DON’T PANIC, at back left of lobby
Downtown #2
Protect and Serve:
Smoker at gas station
Boombox kid in basketball court (unmarked)
No Parking sign across from basketball court
Fire hydrant next to pawn shop
No Swimming sign at fountain
Pushy guy in alley behind cinema (unmarked)
Defaced campaign posters behind cinema
Guy throwing trash off the roof of the arcade
Scans, Notes, and Secrets:
Radio by Briggs’ Apartment
ATM left of courthouse (requires Engineering 3)
Radio by Ortiz’ storage
Weird painting in back of storage with lawnmower
Two OCP document cartons, and Samantha’s box
Open Samantha’s box for LETTER TO SAMANTHA’S MOTHER
Chess table at southern end of waterfront park
Three storage garages, last one is Pickles
Gang Stash in fenced off area behind Maurice’s apartment, right of supermarket
Ben’s car, only if you choose to investigate Ben
Container, only if you choose to investigate Paranoid Vagrant
ONCE A MECHANIC, in Ben’s office
OCP access card in right courtroom
Motorbikes outside Ben’s shop, by gas station, lot outside grocery, outside Briggs’ Apartment, Spike’s is in back alley courtyard
Cat Lady’s Apartment:
MAINTENANCE LOG BOOK, as soon as you get in
Cabinet first door right of staircase
Bin second door left
Couch second door right
Blue barrel end of corridor
Crate left door before planks
Grill first door right after planks
Crate mid corridor
Strawberry jam
Fridge near piano
Piano
Wardrobe with cat in it
Dead man
LUCKY NUMBERS, inside lady’s bedroom
Samantha Ortiz’ Apartment:
DEAR CAT HELPER!, bottom of staircase
Tripwire upon entering
PCB in kitchen
STICKY NOTE, on fridge
Pizza box on table
Box of documents on couch
Electronic components beneath paintings
Scuff marks by bookcase
RENTAL INVOICE, in hidden room
OCP disk on chair in hidden room
Video Store:
Talk to clerk before you start scanning
two scans on thriller, two scans on drama with results
one scifi and one action with results, one each without
Computer
Tattoo Parlor:
Red tool chest
Biker goggles and keys on counter
Cooler on floor
Logbook behind store owner
Photo on the wall
Spike’s Apartment:
OCP disk in basement, first door on the right
Turn off the radio on table behind Spike so you can hear yourself think
Camera
Safe Code on tv set in bedroom
Safe behind cabinet left of computer
Antenna on windowsill
Skill Checks: Engineering 3 for ATM
Mall
Scans:
Empty OCP box behind broken escalators after “DAD?” sequence
Police Station #5
Notes:
MAGNAVOLT IS HIRING!, in main lobby on cardboard boxes
Radio to the right of Robocop’s cell
Hospital #2
Notes:
BRAND NEW HEALTHCARE!, in main lobby seating
Becker’s Meeting
Secrets:
OCP crate behind left plywood structure
OCP crate behind you in corridor you came in
OCP crate on scaffolding above entry, in container
OCP crate in right rear, next to concrete staircase
Police Station #6
Notes:
WHAT IS DELTA CITY?, in lobby above seat
radio outside briefing room
Prison
Notes, Scans, and Secrets:
Ruined bakery goods in warden’s office
PCB in guardroom upstairs from Cunning Prisoner
SHIFT START NOTES in panopticon from second-floor
PRISONER’S COMPLAINT by electric chair
BREAKING THE TRUCE behind axed inmate
OCP disk in guard room after C-block gauntlet
Skill Checks:
Deduction 5 for Cunning Prisoner next to gym (this appears to be bugged at maxed Deduction)
Psychology 5 for Maurice in laundry
Psychology 6 for Jerry Jenkins on gym bleachers
Hospital #3
No collectibles
Police Station #7
Notes:
INTERVIEW INVITATION, on desk in lobby
Radio outside server room
Scans:
Dispatch console
Dispatch input on right
Dispatch phone in center
Dispatch control panel center
Dispatch control panel left
Dispatch monitors
Dispatch receiver top left (target)
Answering machine (target)
Notice: This is the last time you get the bonus XP from evaluations, as the next time you visit the police station the chip will be taken out
Downtown #3
Protect and Serve:
Fire hydrant as soon as you get out of car
Oil Spill across street from arcade
Public drunkenness on waterfront by park
Daniel Briggs in front of his apartment (unmarked)
Scans, Notes, and Secrets:
OCP disk in fish market office
Radio under north overpass by sewer exit
Simon Page’s car’s headlights
MagnaVolt logo on car
Simon Page’s body
Witness across street
Container covering manhole to sewers
Star Motel:
Cat in room near entrance after fire starts
OCP crate in basement before sprinkler valve
Page’s Office:
Radio at Reception desk
Cardboard box by Agatha’s phone
MILLS’ SPEECH POINTERS, on table
Bookcase
Photo of boat by desk
Desk
Secret button on desk (2nd visit)
Computer for code if no Eng skill
PCB in panic room
OCP crate in panic room
Gloria’s Apartment:
OCP crate in basement, first door
Sleep meds in kitchen
KUZAK’S SPEECH DRAFT #1, on table
Earring on bathroom sink
Wine by couch
Schedule on desk
Sailing photo on nightstand
Rope in closet
Sewers:
Murdered workers in side corridor
Murdered worker on main route
Floodgate switch after trying it
Murdered hobos by mercenaries
OCP signal booster after breach
OCP disk through door on right after signal room
OCP crate and hobo past first turret
Sewage map in armory
Computer in armory with CONNECTION DETAILS note
OCP crate in hallway left of armory, toward exit
Skill Checks:
Engineering 6 to hack Page’s office keycard lock, and his panic room
Engineering 6 or Psychology 6 for Agatha Crane
Engineering 6 to hack the turrets in the sewers
OCP #1
Scans, Notes, and Secrets:
Security door lock
NEW DOOR CODE POLICY, in server room
Any poster for door code
SUICIDE NOTE, on right side of lobby by elevator
three notes right next to each other in office right of elevator MISSING OFFICE EQUIPMENT, TOILET ISSUE #1, TOILET ISSUE #2
OPTIMAL TEMPERATURE, in top floor office left of elevator
Radio through double doors downstairs right of elevator
PCB at Old Man’s seat at desk
Skill Checks:
Deduction 7 or Engineering 7 for security guard
Psychology 6 for Samantha Ortiz
Arms Expo
Secrets:
OCP crate before leaving Hall B
Rocket launcher far left wall of ED-209 room, grenade launcher far right
OCP disk second floor of EMP room
Skill Checks:
Engineering 6 to hack the turret to the left of presentation
Engineering 6 to hack doorlock
Notice: Kuzak will win reelection unless you tell the reporter you support Mills here
Police Station #8
No collectibles
Downtown #4
Scans, Notes, and Secrets:
Cobra assault cannon up ladder by ED-209
Grenade launcher behind truck near ED-209
Rocket launchers behind courthouse with lots of mercs
Chop Shop:
Street Vultures’ plans
OCP crate on upper office balcony
Secret Lab:
Three sets of X-rays on left wall
Body bag by second X-ray
Brain in a vat in first room on right
Documents on counter by third X-ray
Eight computers, the one by the brain has the code
MERCS’ FREQUENCIES, in server room on the left of the holding cell
Mechanical mount on ceiling
“Protect and Serve”:
Arcade
Briggs apartment
Barred door behind grocery
Laundromat (breach from either direction)
Ben’s auto shop (there’s a breach from the alley entrance)
Video store
Chop shop
Gang fight by overpass hobo encampment
Tattoo parlor
Sewers
Secret lab in apartment basement
Briggs Apartment:
Victim behind closed door at first landing
Second floor with tenant screaming for cat (cat is at the top of bedroom wardrobe)
Gail Briggs (be careful to hug left inside of staircase)
Skill Checks: Engineering 6 to hack the two turrets by ED-209, and the two behind courthouse
Notice: Kuzak will be reelected unless you explicitly sided with Mills at the Arms Expo
Delta City
Secrets:
OCP crate by first machine gun nest
OCP crate behind truck past turret hack
Skill Checks:
Engineering 6 to hack turrets after cobra gauntlet
2nd turret hack up wooden ramp
3rd turret hack up concrete staircase
4th turret hack up final staircase before elevator
Police Station #9
Notes:
REPLY TO MAGNAVOLT, on desk in lobby
OCP #2
No collectibles, but recommend visiting the boardroom right of the elevator before the CEO office